Escape Plan Part 4 Of 4: Know Where You’re Going
Getting your gear together and being prepared to run is important. Having escape routes out of your home, apartment, office, or where ever are excellent. Knowing multiple ways to get out of town is awesome. But all of those things are worthless if you have no idea where you’re going.
We’ve talked in the past about selecting options for choosing a location in which to take refuge when a zombie outbreak occurs, but if you have the time to prepare a redoubt beforehand that would be the optimal option.
First, try choosing a climate you’d be comfortable living in. If you like the snow then prepare a position in the north. If you hate the cold, then maybe a desert is the place for you. Think about what you like and dislike about your current area and head to a place that meets your desires.
Of course humanity has already moved into the preferred areas across the globe, so the location you choose will have hazards and problems. Our suggestion is to try to pick an area that will be most comfortable to you, with the knowledge that no place will be perfect.
Now that you have an area chosen visit that location. Find as many secluded locations possible and choose the optimal of those options to begin building your redoubt. Make sure that you avoid mentioning to people why you’re there. Planning a vacation isn’t the best excuse. We suggest you’re, “looking for a location for a new widget plant,” or something along those lines.
Building your redoubt can be a huge task. If you have the option to use an existing structure then we strongly recommend you do so. This, however, is unlikely to be an option. So hire an architect from and tell them what you’re planning. Most of them will look at you strangely, but take your money and create your plans anyway. If you can come up with a cover story for this do so. Building a prison, a theme restaurant, a kibbutz are a few options we’ve heard in the past.
Make sure that you provide the architect with every detail you can on the area you’re moving to. Include elevation maps, soil structures, water sources you plan on using, and anything else you deem important. Always tell them that the site is in a different state or country than where you actually plan on building. Also, make sure you learn as much as you can about architecture yourself. Plans always change, so you’ll need to be able to make adjustments to them onsite yourself.
Now that you have your plans in hand, start working. Anything you can do yourself to prepare your hide is one less thing you’ll have to bring in others to do for you. For some aspects of the job you will likely be required to hire outside contractors, and if you do, make sure you hire teams from as far away from your chosen location as possible. If you hire too many locals then you run the risk of them figuring out what you’re building and why.
Remember that you’ll need water sources, food sources, and shelter. Make sure that a well or spring in available and that your outside wall is located far enough from your internal compound to allow for farming, herding, and any other agricultural projects you will need.
If you can build your own structure, make sure you use as many local materials as possible. Build your structures from the trees you clear for your fields. Build your fences out of the brush you’ve cleared. Use locally supplied products whenever you can but as we said, hire outside hands.
Plan for a lack of electricity in your buildings as well. If you can install windmills and solar panels, but those are unlikely to provide you with all the power you would need to live as we currently do. Make sure your water supply is gravity run, and your sewage follows the same rule. Lighting options should include as many natural options as possible (solatubes, skylights, etc.) and night lighting will need to be switchable to lanterns or torches if necessary.
Build as large a storage area as possible and once completed, start filling it up with as many non-perishable items as you can. Batteries, MREs, extra fuels, extra weapons and ammunition, anything that can be easily and safely stored should be in as extreme excess as possible.
All this will likely take months if not years to complete. That’s fine. Whenever you don’t have someone working on the project directly, begin spreading false information about how it’s being shut down. ”An investor pulled out,” “the contract was cancelled,” whatever. When you can begin working again it’s due to “a new investor,” or “a company buyout.” Of course each of these new injections of funds will dry up. Eventually people in or near the area you’re building will see you as a dreamer whose plans will never come to fruition. This works for you.
After your redoubt is completely built and you have a stockpile of supplies then it’s time to start on the maskirovka. As we mentioned when we talked about the walls you need to protect you from zombies, maskirovka is the art of camouflage and false information.
In order to ensure that no one becomes interested in your base, it is wise to only go there when you absolutely have to. Restocking supplies will be necessary but can usually be done once a year or less. Other forms of maskirovka are to graffiti your own buildings or allowing others to do that work for you. Create an area inside that can easily be accessed by local teens to vandalize is another. Make it difficult but not impossible to get into and make sure that any equipment there is older and has a patina or rust.
Cover any windows with mud and dirt, and put up photographs inside that show abandoned or empty rooms with nothing of interest in them. Coat the insides of windows with paper, paint, or anything else that will block visibility into secure areas. Of course to ensure your stocks are secure, use the most secure doors you can get your hands on with the strongest locks available.
Put up a fence on the outer limits of your redoubt and post No Trespassing signs. This will dissuade most people from entering due to the social norms our society has in place. For those who ignore those warnings your other maskirovka efforts should suffice. Plant weeds in any grassy areas, flower beds, and prepared truck garden areas. Let them grow wild and untended.
In all possible ways make it look as if your structure(s) are completely abandoned and unused. Humans have an innate fear of the unknown and abandoned building reek of danger. Use that.
Now that you’ve built your buildings and camouflaged them in the best ways possible, it’s time to start that item we’ve detailed so many times already, planning your escape. In this case planning your escape is second to planning your entry. You want to make sure you have many routes into your base from all directions. Additionally, you want to make sure you can enable any security measures once you’ve entered to keep the undead out.
To do this, make the reverse plans as you did when you were planning the escape from your house, office, etc. Path optimal and alternate routes in. Also plan how you’re going to activate your defenses (human or electronic) once you’ve entered. If you can do so surreptitiously, test as many in-routes as possible without attracting attention from any neighbors.
Test your defenses too. Make sure anything electronic has access to power at all necessary times. Ensure that your team knows where they need to be and how to do each others’ jobs if the unthinkable occurs. Doing this will mentally prepare them for the worst case scenario and show any weak points in your defensive structure.
As soon as you have a good bearing on entry and defense, it’s once again time to plan those escape routes in earnest. Hopefully your bunker will be enough to protect you from the zombie hordes, but there are no guarantees in life (or death) so make sure you have those planned routes out.
Remember that no plan survives contact with the enemy and there is the sad possibility that your protected area will be overrun when you get there. So keep you mind loose, plan as best you can, and be ready to react to things as they come.
Photo Credits: Grant MacDonald, Al_HikesAZ
There seems to be a great deal of confusion on whether or not zombies will attack animals, and if they do, will those animals become infected, simply die, or go on with their lives. As this video shows, some types of zombies will indeed attack animals that enter their vicinity, but this is not always the case.
Some types of zombies will indeed attack an animal, though those same types will typically attack any warm or moving object. Some types of zombies will only attack certain types of animals (e.g., mammals but not lizards,) and some types of zombies will only go after a human being.
To make this a little more straightforward we have come up with the following lists to help you in knowing whether or not your family pets are safe.
Zombies that Will Attack Animals:
Zombies that Will Only Attack Humans
- Chemical Zombies
- Nano-Zombies
- Techno-Zombies
- Other Miscellaneous
To understand how to identify each type of zombie, please click on the links above and review the various articles. This will advise you on how to identify your zombies, and find out whether they are a threat to only you, or if you need to protect your pets as well.
One important item to note when reviewing the articles, not all zombie types can be spread to your animals. So while you may want to protect Spot from being eaten, if he does get bitten, you do not necessarily need to put him out of his misery.
If your pet/horse/cow/sheep does receive a bite, and you are unsure what type of zombie you have encountered, the safest option is to put the animal down. We understand that this is difficult (nigh on impossible for some.) We are pet owners and animal lovers ourselves, and to have to put down your own animal is one of the most difficult decisions one can make, even if it isn’t due to an infected bite from a zombie.
That said, the infected pet is no longer the loving, caring creature you have shared time and adventures with. If not now, then soon it will turn into a vicious, ravenous creature with only your death in mind.
If you cannot bring yourself to put your pet down, and you have not been able to identify the type of zombie bite it has received, you have two options.
- Have an acquaintance do the dirty work for you. Do NOT let a friend do it. It will ruin your relationship completely. You will always question your decision, and if a friend has to put down your beloved pet, you will forever look at them with that question, and that anger. Make sure the person you ask is someone you either don’t like, or don’t have a close connection with. It will change your relationship with them as well, but it’s less likely to ruin a friendship. Ironically, it may even lead to a stronger connection with that person.
- Lock the possibly infected animal up and monitor it over the course of several days. An infection that can spread to an animal will show its signs within 72-120 hours (three to five days.) If your pet is still its same old self after that time, you can consider yourself reasonably safe and release them.
NOTE: We cannot stress enough how dangerous, and frankly stupid this option is. Primarily, keeping a potentially infected animal locked up for up to a week can cause issues of its own. What if you have to move because of a coming horde? What about the animals natural biological processes and the necessary cleanup? Where can you keep a horse locked up that where you can guarantee it won’t escape, break free, etc.?
Additionally, there is no guarantee that even after five, ten, or even 100 days that your pet is guaranteed infection free. All creatures have different resistances to infections. Your chihuahua may be naturally immune to the zombie bacteria, but can still pass it on if he bites you. The only way to guarantee your safety from your pet is to put it down, no matter how difficult the decision.
To be blunt, it’s you or them. In a war against the zombification of all humanity your pet may become collateral damage. It’s sad, it’s difficult to come to terms with, it’s your only guarantee for safety.
In the war against zombies, animals are often caught in the middle. Many people are forced to abandon their pets when they go on the run. Even more are turned and have no recollection of their family and friends, much less their pets.
While some animals are trained to help humanity against the zombie threats, many are left to fend for themselves and have been known to become a danger in themselves. Feral packs of both dogs, cats, and even escaped zoo animals have been known to roam urban wastelands after an outbreak.
For these reasons, we recommend that if you are a pet owner and you realize that an outbreak is occurring, please do something about your pets. They will not likely be able to make it through the outbreak alive, and may even become a danger to you and your survival group. We know it’s difficult, but it may become necessary.
Video Credit: VideoSlave












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